Runxin 02:The Mystery of Naples

Background of the story:

In the historic and artistic city of Naples in southern Italy, an adventure is unfolding around a lost Renaissance treasure. Players will play two types of characters, one is an informed local tour guide, and the other is a brave explorer. They must work together to unravel the secrets in ancient manuscripts, search for clues hidden throughout Naples, and ultimately reveal the location of the treasure.

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Role setting:

  • Tour guide (information collector): With a wide network of contacts and in-depth understanding of Naples’ history and culture, able to obtain key information from various channels.
  • Explorer (Mission Executor): Skilled in solving difficult problems and physical challenges, responsible for field investigations and mission execution.

These two character types each have two to three characters to choose from.

Tour guide (information collector)

Carla Marino

  • Background: Cara is a young but experienced tour guide with a deep understanding of Naples’ history and culture. His family has lived in Naples for generations, so he knows every corner of the city like the back of his hand.
  • Characteristics: Passionate and outgoing, good at communicating with people, always able to obtain the latest information from local residents.
  • Skills: Possess a strong interpersonal network, able to quickly locate key individuals and obtain important clues.
02

Alessa Rossi

  • Background: Alyssa is a freelance journalist who frequently conducts interviews and investigations in Naples. She has unique insights into modern urban culture and underground society.
  • Characteristics: Quick witted, observant, able to discover details that others overlook.
  • Skills: Possess excellent investigative skills and can obtain valuable information through news reporting and social media.
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Explorer (Mission Executor)

Lia Ferraro

  • Background: Leia is a well-trained special agent who has served in the special forces. She is now a freelancer, accepting various high-risk tasks.
  • Characteristics: Calm and decisive, strong tactical awareness, adept at formulating and executing complex plans.
  • Skills: Proficient in various weapons and combat techniques, able to protect oneself and teammates in critical moments.
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Piero Conti

  • Background: Piero is a young explorer who is passionate about exploring unknown worlds. He has conducted exploration activities in multiple countries and accumulated rich experience.
  • Characteristics: Strong curiosity, adaptable, and enjoy taking risks and challenges.
  • Skills: Possess excellent survival skills, able to find necessary resources in the wild environment and solve various unexpected problems.
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Main gameplay:

  1. Collaborative puzzle solving: Before each level begins, the tour guide will provide possible clues and directions to the explorer based on the information at hand. Explorers need to use these clues to find the next clue or item in the actual scene.
  2. Character interaction: Players can switch between controlled characters at any time to more effectively utilize their abilities. For example, when encountering a situation where it is necessary to communicate with NPCs to obtain information, switch to a tour guide; When facing physical obstacles or puzzles, switch to explorer.(Older people can not only play the role of tour guides, obtaining and transmitting information while playing games, but also exchange roles with young people and experience the role of explorers under their guidance.
  3. Cultural Experience: The game incorporates a lot of authentic Neapolitan elements, including but not limited to visiting the San Carlo Theatre, tasting authentic Margarita pizza, listening to street performers’ performances, and more. By completing specific tasks, players can receive corresponding cultural rewards, such as unlocking new music tracks, obtaining unique recipes, etc.
  4. Dynamic difficulty adjustment: Automatically adjust the game difficulty based on the player’s performance, ensuring that the game is both challenging and not frustrating.
  5. Multiple endings system: Players’ choices can affect the development of the story, and different decisions may lead to different endings. This encourages players to try multiple times to explore all possibilities.
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Examples and Questions

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Runxin 03:supplement

2 Comments

  1. francescosivero

    Hi Team 4! We have looked at your fantastic works and after a careful consideration we decided that the work debuted “The Mystery of Naples” has the requirements that most closely resemble those we asked for, despite that we think that other projects also have very good ideas, such as the work “The Mystery of time and space” which presents ideas about puzzles gameplay that are very good! We would like to talk about it with you on video call, so that we can discuss possible implementations and critical issues, such as the presence of female names on male characters or like the idea of puzzles in the gameplay that are not very detailed; We also think that Is a great idea that players choises can affect the development of the story. On our personal discord group that we created a few weeks ago we sent a message, yesterday, asking you to meet us, we are waiting for you to meet again!

    • runxinli

      Hi, thank you very much for your comment. Your opinions will have a significant impact on our next steps in advancing the plan. Additionally, we have received news of the video conference and look forward to our discussion. We will also present our views on cane design before the meeting.

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