Haotong Zhao’s Insights and Experiences

As a junior student in the Industrial Design Department of Shandong University of Art and Design, I have accumulated two years of study experience in the field of design. Over the past year, I have not only made academic progress but also gained valuable experience in practical projects. Especially in the project with the Spanish team, I experienced a transformation from challenge to growth, which has had a profound impact on my design thinking and practical abilities. In the cooperation project with the Spanish team, I deeply realized the importance of cross-cultural communication in design work for the first time. The project required us to design products that are both in line with the Spanish market positioning and innovative. Faced with this challenge, my team members and I had to overcome cultural differences and deeply understand the cultural background and consumer preferences of Spain, which was a new attempt for us. At the beginning of the project, we faced significant design barriers brought about by cultural differences. The design style in Spain has a significant difference from traditional Chinese aesthetics, which required us to consider these differences in our design concepts and find a balance between the two. To better understand the Spanish market, I began to focus on improving my cross-cultural communication skills, which not only helped me communicate more effectively with the Spanish team but also made me realize that design is a form of cultural exchange and conveyance. In the project, I was also responsible for rendering and animation production, which gave me a deeper understanding of the expression of design. Through continuous attempts and adjustments, I learned how to transform abstract design concepts into specific visual effects to meet the needs of the Spanish team. This enhancement of ability not only boosted my confidence but also made me realize that as a designer, the ability to adapt flexibly is crucial. Additionally, I participated in the writing of project copy, which made me deeply appreciate the importance of language in design. Design is not just a combination of graphics and shapes but also the conveyance of emotions and stories. Through copywriting, I learned how to express the core concept of design with concise and powerful language, and this enhancement of ability made me pay more attention to narrative in design. In the cooperation process with the Spanish team, we also encountered some technical difficulties. For example, during the animation production process, differences in software versions and operating habits affected our progress. To solve these problems, I took the initiative to communicate with the technical staff of the Spanish team to seek solutions. This cooperation not only helped us overcome technical obstacles but also deepened our understanding and trust. Through this cooperation with the Spanish team, I gradually realized the profound impact of contemporary culture on design. With the acceleration of globalization, designers need to have a broader vision and stronger adaptability. In future design practices, I will continue to strive to improve my cross-cultural communication skills, focus…

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Regarding the weekly work report

Hello everyone, I am Hao Tong Zhao from Group Three. I am here to report on the current work situation. Today (November 22nd) around 10:30 AM, our teachers held a brief meeting for us. I would like to express my gratitude for the hard work and dedication of both teachers! Moving forward, I will focus on the content of the meeting to discuss our work progress. Let's proceed with the discussion. The digital model has been completed, and we have iterated through multiple versions. Our Spanish friends' ideas have also been refined in our discussions. We have now carried out a series of localization modifications to their ideas to prevent any potential "cultural incompatibility." We are currently focusing on fine-tuning and size adjustments to better suit the usage habits of Asian users. We are also advancing in our model-making project. Thanks to Qi Hao Yong's 3D printer, it has significantly reduced the time and difficulty of our model production. We have already completed a portion of it. Photo credit: Qi Hao Yong. Model making: Hao Tong Zhao and Qi Hao Yong. Photo credit: Qi Hao Yong. Model making: Hao Tong Zhao and Qi Hao Yong. Photo credit: Qi Hao Yong. Model making: Hao Tong Zhao and Qi Hao Yong. At the same time, due to various reasons, we and the Spanish team had fallen into a brief period of difficulty, which had me, in charge of the coordination, quite troubled for a while. Both our team and the Spanish group initially thought the content of the video was about our own products. It was only after further inquiries that we realized this was not the case. We quickly adjusted our direction after informing each other, fortunately discovering the misunderstanding in time. At the same time, we are in the process of making our video. We already have an opening sequence. I hope that the use of icons in our video complies with relevant laws. We plan to center the video around our course, so there is no logo of our great alma mater in the video for now (I am also looking for legal grounds to see if I can directly use it). I expect it to complement our subsequent content, after all, our team name doesn't allow us to do a poor job (šŸ˜€). Our shared opening sequence! Rendered and produced by Hao Tong Zhao, with storyboard discussions between Hao Tong Zhao and Jia Le Lu, and decision-making and editing handled by Qi Hao Yong.

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A bulletin on this morning’s meeting.

Good morning, everyone! I'm Haotong Zhao from Group 3 (yawn 😪), and I will report on the meeting we had with our Spanish friends at 5:45 AM today. At 5:45 AM Beijing time, which is also 10:45 PM Madrid time, we had our first online exchange with our Spanish friends on Google Meet. Since we span across three time zones (our friend Emma is in Mexico), we chose this time after much consultation. Some photos from our meeting, courtesy of Haotong Zhao. I apologize for not asking my Spanish friends if this is in accordance with etiquette. If this makes you uncomfortable, please contact me or leave a message immediately, and I will delete them as soon as possible. Some moments from the meeting, photos by Haotong Zhao. We discussed our respective proposals and exchanged opinions. The process was very enjoyable. Although our English is not good, our Spanish friends showed great patience, which deeply moved us. Our meeting ultimately made phased progress, and we finalized the final plans among ourselves. We chose Emma's Plan 2, while our Spanish friends chose Jiale's Plan 6. We offered each other some very constructive suggestions and prepared strategies to address these plans. I believe our meeting was highly significant, and we were all very satisfied with it.

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Some of our progress

Hello everyone, I am Zhao Haotong from Group 3. Now, I will report on our current progress regarding this class.Let's review the previous progress: I contacted our friends in Iberia on October 26th, but due to some issues, my two companions were unable to register and use WhatsApp. I tried many ways to find a solution in the Apple and HarmonyOS systems, but all failed. Therefore, I am still communicating with my friends in Spain alone. On October 29th, we learned that our Spanish friends were going to take their final exams. My classmates and I understood that after all, it was Christmas, so we were in a standby state for the past few weeks. We have already anticipated several usage scenarios and are working on hand drawing storyboards. We plan to discuss the feasibility of the plan and their subjective preferences with our Spanish friends through online meetings this week or next week. If they still cannot escape from the final exam, we can only continue with Professor Erik's plan.

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怐proposal 7怑Haotong Zhao’s design

A simulated logistics game product, designed to help the elderly with logical operations. The main gameplay is relatively simple but may have a high level of depth. I considered that the designed depth might be too high, so I assumed the user scenario is in the lobby of a day care center, where people can sit at a table and discuss how to pass this level, thus achieving the goal of users engaging in brain-stimulating activities while also socializing. Image source: Drawn by Hao Tong Zhao, very rough. Since I believe my verbal expression is poor, I decided to use a rough animation to explain what I am doing exactly: Demonstration video, from Haotong Zhao's Blender.Please note that this is just a demonstration animation and not the final form of the product. This product is mainly inspired by a mod in the video game Minecraft that Jiale Lv, Qi Hao Yong, and I have been playing recently. I really enjoy the process of items being processed on conveyor belts or in machines. At the same time, I also discovered that all of this is about the communication and connection between AND and NOT gates in logic. Moreover, an idea from my partner Jiale Lv gave me a good thought: Why not simplify this logic and let it play a role in this course? Image source: The result of our collective labor (although I did most of it, but still thanks to my two friends). We believe that the entire set of products is priced at around 15 euros, and just like LEGO, different sets of products can be compatible with each other. We believe it is simple and fun enough to attract our users to try it out. We hope it can exercise our users' brains to prevent them from suffering from dementia, and at the same time, when users try to find more efficient ways to build, they can seek help from others, thereby bringing users closer to other elderly people.

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怐proposal 5怑Haotong Zhao’s design

A small product similar in size to mahjong, with a tiny screen on top to display image information. Unlike mahjong, it has magnetic sides and metal contacts, which means that the product in the user's hand can exchange information by joining together. Users can join their product with the same product of others to get a preliminary understanding of the other person's basic information and precautions. Considering that the elderly may have a lower acceptance of new things and may not use electronic products much, we propose this simple and efficient form of information exchange. Sketch, very rough, drawn by Haotong Zhao This description is somewhat abstract, so I found some products with similar shapes and put a reference object next to them to compare their sizes. As shown in the figure below, the black square in the middle is closer to my expected size, while the button size of the phone next to it is my ideal size. Image source: Photographed by Haotong Zhao (the small phone is from 'Guoxintong' company, model unknown. The square is a Lenovo MP4) Regarding the lanyard, I believe we can draw on traditional Chinese craftsmanship wisdom and cleverly incorporate the element of the Chinese knot to prevent users from mistakenly picking up a product that looks very similar in appearance. I believe this Chinese knot would be more suitable for our Spanish friends. The image source is from the internet. I initially planned to make one with shoelaces, but I'm not very dexterous, so I gave up on the idea. We plan to add a small thermal printer in the future, which will make it convenient for the elderly to print out friends' information and post it somewhere for easy contact. We tested the precision of the thermal printer and concluded that it is fully capable of handling this job. Thermal printer effect comparison: the left image shows the printed effect, and the right image is the original. The image source is from Haotong Zhao's WeChat profile picture. My initial design idea stemmed from our friends in Spain mentioning the needs of users at day care centers, and we also believed that it might be too difficult for the elderly to learn to use smartphones. However, they do indeed need a simple, efficient, and user-friendly tool to connect with their friends, which led to the initial concept of this product. Furthermore, in day care centers where personnel turnover is more frequent than in Chinese nursing homes, we believe that if the elderly make new friends at some point, the chances of meeting them again in the future may decrease, which is regrettable and avoidable. We designed this product to cost around 10 to 15 US dollars, which is approximately 9 to 12 euros, so it won't put too much financial pressure on the elderly and their families (I understand that the average hourly wage in Spain is about 16.15 euros). It will be as affordable as possible, with an extremely power-efficient e-ink screen…

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怐proposal 4怑Haotong Zhao’s design

A new type of card game designed based on traditional card games, it has a low learning cost, is easy to pick up, and has good entertainment value. At the same time, this card game has a fast pace, which can prevent gambling behavior. It is not limited to the number of people and can also promote communication and familiarity among the elderly. Here's how it works: Taking a deck of poker cards as an example, players first draw two cards, add the numbers, if the sum is greater than 21, it is judged as a loss and wait for the next round. If it is exactly 21, it wins directly and everyone enters the next round. If it is less than 21, the following options can be made: Rendered image,Source: Haotong Zhao's Blender 1. Feeling the number is too small, continue to draw cards, 2. Feeling the number is too large but not 21, stop drawing cards, and place the cards face down on the table, waiting for others to also place their cards face down on the table. 3. After drawing cards, the sum reaches 21, show directly and win this round, and the game enters the next round. 4. Wait until everyone feels the number is appropriate and no one draws exactly 21, show the cards on the table to other players and announce the number. 5. Compare the size, the person with the largest number wins this round. If two people have the same largest number, compare the smallest or largest number in the hand cards to see who is larger, and the one with the largest number wins. Please note, to prevent problems such as cheating during the game for the elderly, caregivers or products can distribute the cards to each player, playing the role of the "dealer" in traditional card games. For easy understanding, I have drawn a flowchart. Flowchart, from Haotong Zhao's computer We tested this game in the dormitory, and it's really fun and addictive. The only downside is that I can't think of a way to industrialize it. It seems unnecessary for us to design a new set of playing cards.

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Hello!My name is Haotong!

My name is Zhao Haotong. I was born and raised in Jining, Shandong Province,. I have two years of experience in learning and practicing Blender software, and I am proficient in using various tools and modifiers in the software. I enjoy playing video games or board games, such as "Minecraft" or "Warhammer 40k". I believe they provide me with a lot of inspiration for my studies or creations, and many of my assignments are highly stylized. As a student in industrial design, I also have a basic understanding of hard surface design. At the same time, I am constantly striving to learn CG art production. I believe that one day in the future, I will use the knowledge I have acquired. My hobbies are Blender video game,like Minecraft or Age of Empires photography reading,like Lu Xun history,Especially the historical stories of Rome, Iberia, and the World Wars For me, the international studio is a great opportunity. I can improve my design skills while getting to know more international friends. I think this is a great chance, and I will make better use of it. Thank you to all the professors and teachers.č°¢č°¢å„ä½ć€‚ If you wish to get in touch with me, please try the following contact methods: Telegram:+86 13375375962 Gmail:z2629023884@gmail.com outlook:yonghe9nian@outlook.com Discord:yonghe9nian Steam:1217020652

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