Haotong Zhao’s Insights and Experiences

As a junior student in the Industrial Design Department of Shandong University of Art and Design, I have accumulated two years of study experience in the field of design. Over the past year, I have not only made academic progress but also gained valuable experience in practical projects. Especially in the project with the Spanish team, I experienced a transformation from challenge to growth, which has had a profound impact on my design thinking and practical abilities. In the cooperation project with the Spanish team, I deeply realized the importance of cross-cultural communication in design work for the first time. The project required us to design products that are both in line with the Spanish market positioning and innovative. Faced with this challenge, my team members and I had to overcome cultural differences and deeply understand the cultural background and consumer preferences of Spain, which was a new attempt for us. At the beginning of the project, we faced significant design barriers brought about by cultural differences. The design style in Spain has a significant difference from traditional Chinese aesthetics, which required us to consider these differences in our design concepts and find a balance between the two. To better understand the Spanish market, I began to focus on improving my cross-cultural communication skills, which not only helped me communicate more effectively with the Spanish team but also made me realize that design is a form of cultural exchange and conveyance. In the project, I was also responsible for rendering and animation production, which gave me a deeper understanding of the expression of design. Through continuous attempts and adjustments, I learned how to transform abstract design concepts into specific visual effects to meet the needs of the Spanish team. This enhancement of ability not only boosted my confidence but also made me realize that as a designer, the ability to adapt flexibly is crucial. Additionally, I participated in the writing of project copy, which made me deeply appreciate the importance of language in design. Design is not just a combination of graphics and shapes but also the conveyance of emotions and stories. Through copywriting, I learned how to express the core concept of design with concise and powerful language, and this enhancement of ability made me pay more attention to narrative in design. In the cooperation process with the Spanish team, we also encountered some technical difficulties. For example, during the animation production process, differences in software versions and operating habits affected our progress. To solve these problems, I took the initiative to communicate with the technical staff of the Spanish team to seek solutions. This cooperation not only helped us overcome technical obstacles but also deepened our understanding and trust. Through this cooperation with the Spanish team, I gradually realized the profound impact of contemporary culture on design. With the acceleration of globalization, designers need to have a broader vision and stronger adaptability. In future design practices, I will continue to strive to improve my cross-cultural communication skills, focus…

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This is my lesson reflection

Introduction1.1 Personal BackgroundAs a junior in the Department of Industrial Design of Shandong Institute of Arts and Crafts, my love for design began when I was a child, disassembling and reassembling toys. As I grew older, this passion gradually translated into a dedication and pursuit of industrial design. In the study of the college, I not only mastered the basic skills of design, but also deeply realized that design is not only a combination of form and function, but also a reflection of culture and the times. My design practice is deeply influenced by contemporary culture, which prompts me to constantly explore and reflect on how to integrate cultural elements into my design to create works that are more relevant to the times. 1.2 The Purpose and Significance of ReflectionIn the context of globalization, the cultural intermingling of the design field is becoming more and more frequent. As designers, we not only have to face the inheritance and innovation of local culture, but also deal with the influence and integration of foreign culture. This report aims to reflect on and summarize the strategies I have adopted in my practice as a designer and how these have helped me deal with the influence of contemporary culture. In particular, I will share my experience of working with the Spanish workshop, including the challenges and difficulties in the process of working together, and how I overcame them through design strategies. This research is of great significance for understanding cultural adaptation in design practice, and also provides valuable experience for international design collaboration. Strategies for cultural integration in design practice2.1 Excavation and innovation of local cultureIn my design practice, I pay special attention to the excavation and innovation of local culture. As the hometown of Confucius, Shandong has a profound cultural heritage. I try to integrate elements of Confucian culture, such as harmony and benevolence, into the design, so that it not only has a practical function, but also conveys a deep cultural connotation. For example, in a project with a workshop in Spain, I proposed a design that combines traditional Chinese painting and color palette with the prevention of Alzheimer's disease among the elderly in Spain, which was not only recognized by my Spanish peers, but also provided me with a new perspective on cross-cultural design. 2.2 Borrowing and absorbing foreign culturesI deeply understand the importance of borrowing and absorbing foreign cultures for design innovation. Spanish design is known for its exuberant and vibrant colors, and these characteristics are reflected in their designs. I learned how to combine the Spanish design language with the local culture to create designs that are both international and local. 2.3 Cross-cultural communication and collaborationIn the process of working with the Spanish workshop, language and cultural differences became the biggest challenge we faced. To overcome this obstacle, I employ a variety of strategies. First of all, I improved the efficiency of communication with Spanish designers by using local social media software. Second, I use visual aids, such as…

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Video Presentation

In the past two days, we managed to 3d print the final design given to us by the Spanish team, and made some improvements according to the actual use scene. I finished the editing of the shooting and the final video presentation in one day today, and the effect is very successful. Thanks to the work of the Spanish team in these two months, this gift can be realized! The 2024 Global Studio/Team 03_哔哩哔哩_bilibili The final two panels still need some time, and we plan to finish them in the next two days so that we can meet the presentation on November 27th. Looking forward to hearing from you!

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Regarding the weekly work report

Hello everyone, I am Hao Tong Zhao from Group Three. I am here to report on the current work situation. Today (November 22nd) around 10:30 AM, our teachers held a brief meeting for us. I would like to express my gratitude for the hard work and dedication of both teachers! Moving forward, I will focus on the content of the meeting to discuss our work progress. Let's proceed with the discussion. The digital model has been completed, and we have iterated through multiple versions. Our Spanish friends' ideas have also been refined in our discussions. We have now carried out a series of localization modifications to their ideas to prevent any potential "cultural incompatibility." We are currently focusing on fine-tuning and size adjustments to better suit the usage habits of Asian users. We are also advancing in our model-making project. Thanks to Qi Hao Yong's 3D printer, it has significantly reduced the time and difficulty of our model production. We have already completed a portion of it. Photo credit: Qi Hao Yong. Model making: Hao Tong Zhao and Qi Hao Yong. Photo credit: Qi Hao Yong. Model making: Hao Tong Zhao and Qi Hao Yong. Photo credit: Qi Hao Yong. Model making: Hao Tong Zhao and Qi Hao Yong. At the same time, due to various reasons, we and the Spanish team had fallen into a brief period of difficulty, which had me, in charge of the coordination, quite troubled for a while. Both our team and the Spanish group initially thought the content of the video was about our own products. It was only after further inquiries that we realized this was not the case. We quickly adjusted our direction after informing each other, fortunately discovering the misunderstanding in time. At the same time, we are in the process of making our video. We already have an opening sequence. I hope that the use of icons in our video complies with relevant laws. We plan to center the video around our course, so there is no logo of our great alma mater in the video for now (I am also looking for legal grounds to see if I can directly use it). I expect it to complement our subsequent content, after all, our team name doesn't allow us to do a poor job (😀). Our shared opening sequence! Rendered and produced by Hao Tong Zhao, with storyboard discussions between Hao Tong Zhao and Jia Le Lu, and decision-making and editing handled by Qi Hao Yong.

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Final Details

Hello Team 03, In this post, we want to provide you with the most detailed information about the refined design. Fig. 1: General sketch This idea is is made of plastic and is structured by 3 different main components. Start by the base; as we can see, it is a cylinder with a vertical stick extruded from its center. This base is designed so that the user can hold that part and rotate the entire object from this point so the user is able to access all the spices. The stick that sticks out of this base has a “male-female” mechanism so that it can be joined with the next piece. The piece that follows is made of transparent plastic and is shaped like a prism but ends in a point (in the center of the base), from this piece stands out the dispenser that we have previously explained how it worked. Above this last part we have a dome that makes it easy to open and close to fill the spices, also made of transparent plastic. Fig 2: Perpective view with materials In Fig. 2, the design can be observed in greater detail and from a broader perspective. The dimensions are shown in Fig. 1: the base is a cylinder with a diameter of 100 mm and a height of 100 mm. The rod extending from the base measures 150 mm in total. Additionally, the top diameter of the product measures 200 mm. These dimensions serve as a guideline for your physical product, and you can modify and adapt them as you see fit. Regarding the materials, they are detailed in Fig. 2. Both the base and the rod, as well as the handle and the dispensing mechanism, are made of opaque plastic. However, the dome and the separators are made of transparent plastic. Fig. 3: Detailed view of the male-female mechanism In Fig. 3, the joining mechanism between the rod and the separator is shown in detail. This mechanism is called the "male-female mechanism," and in our design, the rod represents the male component, as it features a triangular protrusion that fits into the separator's corresponding part. Fig. 4: View of the separator showing the dispenser. In Fig. 4, we see the separator and the dispenser mechanism from a perspective view. This figure is not to scale, so the connection part with the base rod appears much larger than it actually is. Fig. 5: Detailed view of the dispen In Fig. 5, a detailed view of the dispenser mechanism is shown. The mechanism is designed such that the horizontal cylinder is embedded into the part where the spices are stored. Inside the mechanism, there is an "L"-shaped piece. When pressed downward to access the spices, the inner part moves upward, opening the hole from which the spices are dispensed. Addressing your question regarding grain size, we believe it’s best for you to determine what works best for your design. From our perspective, this mechanism could accommodate different sizes, allowing…

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Scheme 6 was modified for the first time

I will answer your questions in turn in this post 1. What are the materials of the product? In terms of materials, the materials used in the products are: varnished wood, acrylic, plastic. The image below can be seen author:Haotong Zhao Made by blender 1. What is the size of the product? About the size The size of the table The size of the pieces The size of the potter author:Jiale lv Rhion7 screenshort 3. Does the user play standing or sitting? Keep in mind that your users may experience mobility or stability issues. This the user's scenario when using it Can I only play with my fingers? It is common for older people to have limited finger movement or suffer from diseases such as arthritis. Therefore, it may be interesting to consider designs that allow these users to play as well. We've added a pair of putts to it that users can use to push pieces

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Corrections of the 6th proposal

Screenshot Screenshot Screenshot This has been the idea selected for the project. Through this post, we encourage you to consider the following points: What are the materials of the product? In the video call, you mentioned that the table would be made of wood; we recommend considering a softer and gentler material so that it doesn’t hurt when users are playing. For example, using plastic or foam balls could be a good option. Additionally, having the surface of the table varnished or covered with a softer layer could help prevent users from getting hurt by splinters or other factors. We think it’s worth rethinking this aspect. What are the measurements of the product? Will the users play standing or seated? Keep in mind that your users may have mobility or stability issues. Can it only be played with fingers? It is very common for elderly people to have mobility issues in their fingers or conditions like arthritis. Therefore, considering a design that allows these users to play as well could be interesting. For example, a personalized billiard cue adapted for these users. We recommend that you create instructions for the game with plenty of illustrations, making it very visual. Additionally, offering them in different languages would be helpful. I hope this feedback helps you improve your product. Thank you very much!

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A bulletin on this morning’s meeting.

Good morning, everyone! I'm Haotong Zhao from Group 3 (yawn 😪), and I will report on the meeting we had with our Spanish friends at 5:45 AM today. At 5:45 AM Beijing time, which is also 10:45 PM Madrid time, we had our first online exchange with our Spanish friends on Google Meet. Since we span across three time zones (our friend Emma is in Mexico), we chose this time after much consultation. Some photos from our meeting, courtesy of Haotong Zhao. I apologize for not asking my Spanish friends if this is in accordance with etiquette. If this makes you uncomfortable, please contact me or leave a message immediately, and I will delete them as soon as possible. Some moments from the meeting, photos by Haotong Zhao. We discussed our respective proposals and exchanged opinions. The process was very enjoyable. Although our English is not good, our Spanish friends showed great patience, which deeply moved us. Our meeting ultimately made phased progress, and we finalized the final plans among ourselves. We chose Emma's Plan 2, while our Spanish friends chose Jiale's Plan 6. We offered each other some very constructive suggestions and prepared strategies to address these plans. I believe our meeting was highly significant, and we were all very satisfied with it.

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Latest developments

We have contacted the Spanish team! In these two days, we have modeled two schemes. We were scheduled to hold a video conference with the Spanish team at 5:30 am Beijing time on Thursday, but due to communication reasons, they thought it was 5:30 PM Beijing time on Friday, so we will get up early tomorrow to finish the video conference and finalize the final plan.

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Project Progress

Hello everyone, I'm Lu Jiale from Group 3, and now I'm going to introduce the progress of our project so far, because we couldn't get in touch with the Spanish team in time to discuss the feasibility of the plan, so we had an intra-group discussion, and finally we chose option 5 and option 6 and did a preliminary modelling of the two options Scenario 5: Presented by: Zhao HaotongModeling leader: Zhao HaotongSoftware used for modelling: BlenderTime: November 11, 1:30 p.m. China TimeScenario 5 is in the preliminary modelling phase Scenario 6 Presented by: Lv JialeModeling leader: Yong QihaoSoftware used for modelling: BlenderTime: November 11, 2:30 p.m. China Time

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Some of our progress

Hello everyone, I am Zhao Haotong from Group 3. Now, I will report on our current progress regarding this class.Let's review the previous progress: I contacted our friends in Iberia on October 26th, but due to some issues, my two companions were unable to register and use WhatsApp. I tried many ways to find a solution in the Apple and HarmonyOS systems, but all failed. Therefore, I am still communicating with my friends in Spain alone. On October 29th, we learned that our Spanish friends were going to take their final exams. My classmates and I understood that after all, it was Christmas, so we were in a standby state for the past few weeks. We have already anticipated several usage scenarios and are working on hand drawing storyboards. We plan to discuss the feasibility of the plan and their subjective preferences with our Spanish friends through online meetings this week or next week. If they still cannot escape from the final exam, we can only continue with Professor Erik's plan.

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An Idea For Your Brief

Hello Team 3, I am Eylül from Team 10! I have read the brief provided to you and I think it is a very good brief. It is up to your imagination and it points out a very important problem for seniors. I just wanted to give you an idea and examples of how you can approach this brief. This is just for helping! To focus on the cognitive stimulation of seniors I would recommend a Turkish Board game called "OKAY101". In order to outplay opponents, OKAY101 requires you to memorize rules, numbers, and strategies. In order to prevent age-related cognitive decline, this active memory engagement helps improve working memory as well as short-term memory. It is played by 4 people. OKAY101 promotes social interaction, which is essential for preserving cognitive function. Additionally, this engagement lessens emotions of isolation and loneliness, which have been connected to cognitive impairment. By encouraging players to spot patterns and sequences on their tiles, the game improves their recognition, spatial, and visual skills. Overall it is a very fun and common game played by Turkish seniors and young people too. :) https://bunyan38.blogspot.com/2013/09/buyuk-tuzhisarda-amcalar-okey-oynuyor.html You can think of creating a set-up for this game, including chairs, the table, where the OKAY101 will be stored, etc. I hope this sparked an inspiration or helped you in some way. I am looking forward to seeing your final project! Love, Eylül

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【proposal 9】Jiale lv’s design

My hand sketches According to the investigation, I learned that Schulte training can be very effective in training the brain's reflexes, I conceived a product, he has a chessboard with a 5×5 grid and a timer, in which a total of 25 wooden squares can be placed, each square is numbered, the number is from 1 to 25, the block numbering order is shuffled into the grid, and then stay for ten seconds, after ten seconds start the timer to take out as fast as possible in the order of 1 to 25.

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【proposal 7】Haotong Zhao’s design

A simulated logistics game product, designed to help the elderly with logical operations. The main gameplay is relatively simple but may have a high level of depth. I considered that the designed depth might be too high, so I assumed the user scenario is in the lobby of a day care center, where people can sit at a table and discuss how to pass this level, thus achieving the goal of users engaging in brain-stimulating activities while also socializing. Image source: Drawn by Hao Tong Zhao, very rough. Since I believe my verbal expression is poor, I decided to use a rough animation to explain what I am doing exactly: Demonstration video, from Haotong Zhao's Blender.Please note that this is just a demonstration animation and not the final form of the product. This product is mainly inspired by a mod in the video game Minecraft that Jiale Lv, Qi Hao Yong, and I have been playing recently. I really enjoy the process of items being processed on conveyor belts or in machines. At the same time, I also discovered that all of this is about the communication and connection between AND and NOT gates in logic. Moreover, an idea from my partner Jiale Lv gave me a good thought: Why not simplify this logic and let it play a role in this course? Image source: The result of our collective labor (although I did most of it, but still thanks to my two friends). We believe that the entire set of products is priced at around 15 euros, and just like LEGO, different sets of products can be compatible with each other. We believe it is simple and fun enough to attract our users to try it out. We hope it can exercise our users' brains to prevent them from suffering from dementia, and at the same time, when users try to find more efficient ways to build, they can seek help from others, thereby bringing users closer to other elderly people.

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【proposal 8】jiale lv’s design

After the first idea, my thinking changed from a multiplayer game to a single-player game, and I conceived a simple three-dimensional puzzle with a square shape that allows the blocks to be built in a variety of ways, and the elderly can use it to pass the time while improving their spatial imagination. The picture is a screenshot of the model I built with rhino7.

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【proposal 6】jiale lv’s design

We designed a board game similar to billiards, with a rectangular shape on the board, with holes in each of the four corners of the board and a diamond in the centre of the board, which is used to place the pieces. There are a total of 10 pieces, 4 white, 4 black, 1 red, and 1 green. Black and white are each marked with numbers 1-4 and start on the boardPlace the pieces as shown in the picture. (Checkerboard Layout) (Placing Chess Pieces)The player then chooses either black or white by tossing a coin or otherwise. Hit your black or white pieces in the order of numbers 1 to 4, and after all four pieces have entered the hole, you will finally hit red.The green piece is used as the mother piece, and the other pieces are used as the child pieces. (Player 1 hits black at the beginning) (after the pieces are scattered)If Player 1 chooses black, he makes the first move and strikes the blue disc with his middle finger so that the blue disc crashes into the pieces in the diamond area, causing the pieces in the diamond region to spread out. Scenario 1: If black 1 falls into the hole, then player 1 continues to gain the right and continues to hit the blue disc with his index finger, so that the blue disc continues to crash into black 2 and black 2 falls into the hole. Scenario 2: If black 1 does not fall into the hole, the right is given to player 2, and player 2 starts to bounce the blue disc, causing the green disc to crash into white 1 and the black disc 1 to fall into the hole.Until neither 1 or 4 is fully in the hole, the rest of the process repeats itself. (Last hit red)In the end, if one of the two players finishes their 1-4 pieces, they play the last red, and whichever side hits the red into the hole wins.

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【proposal 5】Haotong Zhao’s design

A small product similar in size to mahjong, with a tiny screen on top to display image information. Unlike mahjong, it has magnetic sides and metal contacts, which means that the product in the user's hand can exchange information by joining together. Users can join their product with the same product of others to get a preliminary understanding of the other person's basic information and precautions. Considering that the elderly may have a lower acceptance of new things and may not use electronic products much, we propose this simple and efficient form of information exchange. Sketch, very rough, drawn by Haotong Zhao This description is somewhat abstract, so I found some products with similar shapes and put a reference object next to them to compare their sizes. As shown in the figure below, the black square in the middle is closer to my expected size, while the button size of the phone next to it is my ideal size. Image source: Photographed by Haotong Zhao (the small phone is from 'Guoxintong' company, model unknown. The square is a Lenovo MP4) Regarding the lanyard, I believe we can draw on traditional Chinese craftsmanship wisdom and cleverly incorporate the element of the Chinese knot to prevent users from mistakenly picking up a product that looks very similar in appearance. I believe this Chinese knot would be more suitable for our Spanish friends. The image source is from the internet. I initially planned to make one with shoelaces, but I'm not very dexterous, so I gave up on the idea. We plan to add a small thermal printer in the future, which will make it convenient for the elderly to print out friends' information and post it somewhere for easy contact. We tested the precision of the thermal printer and concluded that it is fully capable of handling this job. Thermal printer effect comparison: the left image shows the printed effect, and the right image is the original. The image source is from Haotong Zhao's WeChat profile picture. My initial design idea stemmed from our friends in Spain mentioning the needs of users at day care centers, and we also believed that it might be too difficult for the elderly to learn to use smartphones. However, they do indeed need a simple, efficient, and user-friendly tool to connect with their friends, which led to the initial concept of this product. Furthermore, in day care centers where personnel turnover is more frequent than in Chinese nursing homes, we believe that if the elderly make new friends at some point, the chances of meeting them again in the future may decrease, which is regrettable and avoidable. We designed this product to cost around 10 to 15 US dollars, which is approximately 9 to 12 euros, so it won't put too much financial pressure on the elderly and their families (I understand that the average hourly wage in Spain is about 16.15 euros). It will be as affordable as possible, with an extremely power-efficient e-ink screen…

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【proposal 4】Haotong Zhao’s design

A new type of card game designed based on traditional card games, it has a low learning cost, is easy to pick up, and has good entertainment value. At the same time, this card game has a fast pace, which can prevent gambling behavior. It is not limited to the number of people and can also promote communication and familiarity among the elderly. Here's how it works: Taking a deck of poker cards as an example, players first draw two cards, add the numbers, if the sum is greater than 21, it is judged as a loss and wait for the next round. If it is exactly 21, it wins directly and everyone enters the next round. If it is less than 21, the following options can be made: Rendered image,Source: Haotong Zhao's Blender 1. Feeling the number is too small, continue to draw cards, 2. Feeling the number is too large but not 21, stop drawing cards, and place the cards face down on the table, waiting for others to also place their cards face down on the table. 3. After drawing cards, the sum reaches 21, show directly and win this round, and the game enters the next round. 4. Wait until everyone feels the number is appropriate and no one draws exactly 21, show the cards on the table to other players and announce the number. 5. Compare the size, the person with the largest number wins this round. If two people have the same largest number, compare the smallest or largest number in the hand cards to see who is larger, and the one with the largest number wins. Please note, to prevent problems such as cheating during the game for the elderly, caregivers or products can distribute the cards to each player, playing the role of the "dealer" in traditional card games. For easy understanding, I have drawn a flowchart. Flowchart, from Haotong Zhao's computer We tested this game in the dormitory, and it's really fun and addictive. The only downside is that I can't think of a way to industrialize it. It seems unnecessary for us to design a new set of playing cards.

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【proposal 3】Qihao Yong’s design

Exercise the color cognition of the elderly.One of the early symptoms of Alzheimer's disease is color cognitive impairment. For example, you ask him for a ripe tomato, but he brings you a cyan one. We can print a color card with the same color but the color difference and give it to them to identify. This helps exercise their color sensitivity, thereby preventing and detecting Alzheimer's disease at an early stage. Photo by Qihao.

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【proposal 2】Qihao Yong’s design

Prevention in the form of learning a foreign language.older people are not required to learn a foreign language to the point where they can carry on everyday conversations. All languages are difficult to learn, which will reduce the enthusiasm of older people for learning. It can take a single word, such as computer, and translate it into several languages, such as Italian, French, German, etc. and ask the elderly to classify the same word but different languages.It's like a link.The benefit of this is that we strengthen their cognitive abilities. Photo by Qihao.

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【proposal 1】Qihao Yong’s design

Hello!Guys!We're here to discuss a solution to your quest to prevent Alzheimer's disease, but it's not a product, it's a game. Alzheimer's disease is mainly manifested in memory loss, so in order to prevent this from happening, we think that letting the elderly tell stories is a good solution. In Chinese composition, there are five elements: people, things, time, place and things. These five elements form the framework of the story. We're going to play in a way where the family tells the story and they retell it two days later. These stories can be real things that happened to them or they can be made up, like fables. Then we will prepare five cards of different shapes and colors, no more than three of each, which can be reused. The family members will write the five elements of the story on them, and the old man will tell a complete story according to the tips on the cards. Judge the memory of the elderly by the completeness and details of the stories in their mouths. This method not only exercises the memory of the elderly, but also can determine the extent of their Alzheimer's disease in the first place, and lead to more scientific treatment.

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JiaLe Lv’s design

[1]We designed a board game similar to billiards, the shape of the board is a rectangle, the square has a hole in each corner, and there is a diamond in the center of the board, which is used to place the pieces. There are 10 pieces in total, 4 white, 4 black, 1 red, and 1 green. Black and white are printed with numbers 1-4, and the chess pieces are placed on the board at the beginning, as shown in the figure. The player then chooses black or white by flipping a coin or other means. First hit your black or white chess in the order of chess numbers 1 to 4, and after all four pieces are hit in the hole,Hit the red again. The green is the mother and the other pieces are the sons. If player 1 chooses white, he gains the right to hit green with his middle finger, so that the green chess hits the pieces in the diamond area, and the pieces in the diamond area are scattered. If White 1 falls into the hole, player 1 continues to gain the move and continues to flick Green with his index finger, causing Green to continue to crash into White 2 and White 2 to fall into the hole. If White 1 does not fall into the hole, then the game goes to player 2, who begins to hit Green with a flick, causing Green to crash into Black 1, causing Black 1 to fall into the hole. The operation continues until both sides have not fully sunk their numbers 1 to 4. In the end, one of the two sides plays their side's number 1 to 4 first, then plays the last red, which side hits the red into the hole, which side wins. [2]It is a very difficult thing to learn computer programming, which requires very strong logic ability. We imagine a building block with computer language identification and a small light inside the building block to program by building the building block. If the small light inside the building block is on, it indicates that the program is correct and can run normally. The building blocks need to be retuned to make the program correct.

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This is our new design

【1】A new type of card game designed based on traditional card games, it has a low learning cost, is easy to pick up, and has good entertainment value. At the same time, this card game has a fast pace, which can prevent gambling behavior. It is not limited to the number of people and can also promote communication and familiarity among the elderly. Here's how it works: Taking a deck of poker cards as an example, players first draw two cards, add the numbers, if the sum is greater than 21, it is judged as a loss and wait for the next round. If it is exactly 21, it wins directly and everyone enters the next round. If it is less than 21, the following options can be made: 1. Feeling the number is too small, continue to draw cards, 2. Feeling the number is too large but not 21, stop drawing cards, and place the cards face down on the table, waiting for others to also place their cards face down on the table. 3. After drawing cards, the sum reaches 21, show directly and win this round, and the game enters the next round. 4. Wait until everyone feels the number is appropriate and no one draws exactly 21, show the cards on the table to other players and announce the number. 5. Compare the size, the person with the largest number wins this round. If two people have the same largest number, compare the smallest or largest number in the hand cards to see who is larger, and the one with the largest number wins. Please note, to prevent problems such as cheating during the game for the elderly, caregivers or products can distribute the cards to each player, playing the role of the "dealer" in traditional card games. 【2】A small product similar in size to mahjong, with a tiny screen on top to display image information. Unlike mahjong, it has magnetic sides and metal contacts, which means that the product in the user's hand can exchange information by joining together. Users can join their product with the same product of others to get a preliminary understanding of the other person's basic information and precautions. Considering that the elderly may have a lower acceptance of new things and may not use electronic products much, we propose this simple and efficient form of information exchange. [3]For the old people who like to talk about history, we can give them a game like "war chess", for example, for the history they are familiar with, there will be different dynasties and different emperors, we can make the role of these emperors through the processing, for example, what the German Emperor would do in the Ottoman Empire era, In this way, they can deduce the trend through their understanding of historical figures, and promote the communication between the elderly and their thinking about history.

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Here is my design proposal

g the elderly tell stories is a good solution. In Chinese composition, there are five elements: people, things, time, place and things. These five elements form the framework of the story. We're going to play in a way where the family tells the story and they retell it two days later. These stories can be real things that happened to them or they can be made up, like fables. Then we will prepare five cards of different shapes and colors, no more than three of each, which can be reused. The family members will write the five elements of the story on them, and the old man will tell a complete story according to the tips on the cards. Judge the memory of the elderly by the completeness and details of the stories in their mouths. This method not only exercises the memory of the elderly, but also can determine the extent of their Alzheimer's disease in the first place, and lead to more scientific treatment [2]Prevention in the form of learning a foreign language.But older people are not required to learn a foreign language to the point where they can carry on everyday conversations. All languages are difficult to learn, which will reduce the enthusiasm of older people for learning. It can take a single word, such as computer, and translate it into several languages, such as Italian, French, German, etc., and ask the elderly to classify the same word but different languages.The benefit of this is that we strengthen their cognitive abilities. [3]Exercise the color cognition of the elderly.One of the early symptoms of Alzheimer's disease is color cognitive impairment. For example, you ask him for a ripe tomato, but he brings you a cyan one. We can print a color card with the same color but the color difference and give it to them to identify. This helps exercise their color sensitivity, thereby preventing and detecting Alzheimer's disease at an early stage.

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Briefing

INDEX 1. INTRODUCTION 2 2. CONTEXT: 3 3. TARGET AUDIENCE: 4 4. MOODBOARD: 7 5. PRODUCTS INSPIRATION 8 6. CONCLUSION 10 INTRODUCTION Develop an innovative project that promotes active socialization among elderly individuals in day care centers, aiming to reduce the risk of dementia and improve their cognitive and emotional well-being. The following is an illustration (annex I) that visually highlights the central concept we wish to convey. This image provides a precise representation of the key elements previously mentioned, carefully designed to ensure clarity and coherence. By presenting these elements visually, we aim to facilitate understanding of the main ideas and their relationships, helping to reinforce the core message we want to communicate. Annex 1: Representation of the key elements of the project With this illustration, we aim to highlight the importance of conducting a thorough and detailed analysis of the users targeted by the project. It is essential to understand their tastes, preferences, and lifestyles, as well as to identify the places where they live and how they interact socially, regardless of their age or generation. By delving into these aspects, we can better capture their needs, aspirations, and perspectives. Only with this level of understanding can we create a product that genuinely meets the specific expectations and requirements of its audience, providing a relevant and meaningful experience for each user. 2. CONTEXT: Over time, it has become increasingly common for elderly people to attend day centers or move into nursing homes. These facilities offer specialized care, covering basic needs such as food, hygiene, and medical assistance, which is essential for those who require constant support. Nursing homes and day centers go beyond fulfilling basic physical needs; they focus on creating a supportive and engaging environment that fosters the overall well-being of residents. Through organized social and recreational activities, these facilities aim to enhance residents' quality of life by promoting emotional health and offering opportunities for meaningful interaction. By facilitating social engagement, elderly individuals are able to build and maintain connections, participate in group activities, and feel part of a larger community. This integration into a socially vibrant environment not only reduces feelings of isolation but also promotes a sense of purpose, companionship, and fulfillment, ensuring that the residents’ later years are spent in a space that values both their physical and emotional needs. Annex 2: Illustrations of nurse homes 3. TARGET AUDIENCE:  Retired individuals frequently attend day care centers designed specifically to meet their needs. Therefore, the target users of this project should be elderly people who utilize these facilities. It is essential to recognize that these users may be experiencing a range of physical and cognitive conditions, which can vary widely among individuals. Consequently, our approach must take into account these diverse health considerations to ensure that the services and support we provide are tailored to enhance their well-being and quality of life. Understanding these factors will allow us to create a more effective and inclusive environment that addresses the specific requirements of this population. Annex…

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Design Overview

Design background With the development of urbanization, more and more young people choose to live in cities, while more and more elderly people are left to live alone in rural areas. Their elderly and weak bodies always cause various inconveniences in their daily lives, such as difficulty walking due to weak legs when traveling, forgetting to take medication in their daily lives, or adding too much seasoning when cooking. 1. Daily diet On the physical side, the first point is that the teeth of the elderly are not firm, and they prefer to eat soft food, such as Mantou and noodles. Secondly, most elderly people prefer hot food because raw or cold food can burden their stomach. At the same time, in order to avoid problems such as high blood sugar, blood pressure, and blood lipids, many elderly people cannot excessively consume high-fat, high salt, and high sugar foods, so they will choose a light diet. In terms of culture, the first point is that elderly people in China pay attention to health preservation. In their leisure time, they will brew a cup of health tea, which is usually made from one or more herbs through simple processing such as drying or baking. Drinking these teas is beneficial for them to maintain their physical health, such as cardiovascular, stomach, liver, etc. In addition, he has the habit of drinking hot Congee when eating, because the Chinese believe that drinking hot Congee has the effect of nourishing the stomach. 2. Daily necessities In rural areas, many elderly people between the ages of 60 and 70 are still farming. This is because Chinese farmers have a special emotional attachment to the land since ancient times. They will wake up at six in the morning to do farm work in the fields, so the vast majority of rural elderly people cannot do without household items such as agricultural tools (rakes, shovels, hoes, sickles, buckets, etc.). In addition, they also cannot do without reading glasses, crutches, wheelchairs, and so on. 3. Daily activities The living habits of elderly people in China vary depending on the region and individual situation, but overall they can be summarized as follows: 1. Self sufficiency: Many elderly people in rural areas still maintain their traditional farming lifestyle, growing food crops, vegetables, and fruits on their own land, as well as raising poultry and livestock. 2. Community interaction: Elderly people in rural areas usually have close relationships with their neighbors, and they enjoy chatting, playing cards, or participating in collective activities in the village during their leisure time. The same applies to elderly people in urban areas, who also prefer to travel outside. The activities mentioned above not only enrich their spiritual life, but also help alleviate feelings of loneliness. The issues we have identified China has a rich diet culture and a large number of cuisines since ancient times, which means that Chinese people will store a variety of spices in their kitchens, but the environment for storing spices…

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Hello! My name is Jiale Lv!

Hello! My name is Jiale Lv, and I come from Weifang, Shandong, a city with a rich history and culture. I am passionate about fitness and usually spend 2-3 hours at the gym, which keeps both my body and mind sharp. In my free time, I enjoy playing video games, especially "World of Warships." The game's realistic naval battles, historical context, and competitive gameplay have helped me learn about naval history during World War II while also enhancing my strategic thinking and teamwork skills. As a student majoring in industrial design, I have a solid foundation in modeling and extensive professional knowledge. I will be responsible for team communication, so please feel free to reach out to me if you have any questions. My email address.: 1040190465@qq.com My phone number.:+86 15315241887

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Hello!My name is Haotong!

My name is Zhao Haotong. I was born and raised in Jining, Shandong Province,. I have two years of experience in learning and practicing Blender software, and I am proficient in using various tools and modifiers in the software. I enjoy playing video games or board games, such as "Minecraft" or "Warhammer 40k". I believe they provide me with a lot of inspiration for my studies or creations, and many of my assignments are highly stylized. As a student in industrial design, I also have a basic understanding of hard surface design. At the same time, I am constantly striving to learn CG art production. I believe that one day in the future, I will use the knowledge I have acquired. My hobbies are Blender video game,like Minecraft or Age of Empires photography reading,like Lu Xun history,Especially the historical stories of Rome, Iberia, and the World Wars For me, the international studio is a great opportunity. I can improve my design skills while getting to know more international friends. I think this is a great chance, and I will make better use of it. Thank you to all the professors and teachers.谢谢各位。 If you wish to get in touch with me, please try the following contact methods: Telegram:+86 13375375962 Gmail:z2629023884@gmail.com outlook:yonghe9nian@outlook.com Discord:yonghe9nian Steam:1217020652

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Hello!My name is QiHao!

I have a solid foundation in design theory and practical skills. During my studies and work experience, I have mastered various design tools and techniques, such as Blender,Rhino,Keyshot, Photoshop and so on.I have participated in several successful design projects, where I was responsible for concept development, detailed design, I was once studied in Shanghai for 2 months to do a BMW project.And I also work with individual studios and sell it on Taobao. My hobbies are photography Formula 1 driving cooking

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