【proposal 9】Jiale lv’s design

My hand sketches According to the investigation, I learned that Schulte training can be very effective in training the brain's reflexes, I conceived a product, he has a chessboard with a 5×5 grid and a timer, in which a total of 25 wooden squares can be placed, each square is numbered, the number is from 1 to 25, the block numbering order is shuffled into the grid, and then stay for ten seconds, after ten seconds start the timer to take out as fast as possible in the order of 1 to 25.

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【proposal 7】Haotong Zhao’s design

A simulated logistics game product, designed to help the elderly with logical operations. The main gameplay is relatively simple but may have a high level of depth. I considered that the designed depth might be too high, so I assumed the user scenario is in the lobby of a day care center, where people can sit at a table and discuss how to pass this level, thus achieving the goal of users engaging in brain-stimulating activities while also socializing. Image source: Drawn by Hao Tong Zhao, very rough. Since I believe my verbal expression is poor, I decided to use a rough animation to explain what I am doing exactly: Demonstration video, from Haotong Zhao's Blender.Please note that this is just a demonstration animation and not the final form of the product. This product is mainly inspired by a mod in the video game Minecraft that Jiale Lv, Qi Hao Yong, and I have been playing recently. I really enjoy the process of items being processed on conveyor belts or in machines. At the same time, I also discovered that all of this is about the communication and connection between AND and NOT gates in logic. Moreover, an idea from my partner Jiale Lv gave me a good thought: Why not simplify this logic and let it play a role in this course? Image source: The result of our collective labor (although I did most of it, but still thanks to my two friends). We believe that the entire set of products is priced at around 15 euros, and just like LEGO, different sets of products can be compatible with each other. We believe it is simple and fun enough to attract our users to try it out. We hope it can exercise our users' brains to prevent them from suffering from dementia, and at the same time, when users try to find more efficient ways to build, they can seek help from others, thereby bringing users closer to other elderly people.

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【proposal 8】jiale lv’s design

After the first idea, my thinking changed from a multiplayer game to a single-player game, and I conceived a simple three-dimensional puzzle with a square shape that allows the blocks to be built in a variety of ways, and the elderly can use it to pass the time while improving their spatial imagination. The picture is a screenshot of the model I built with rhino7.

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【proposal 6】jiale lv’s design

We designed a board game similar to billiards, with a rectangular shape on the board, with holes in each of the four corners of the board and a diamond in the centre of the board, which is used to place the pieces. There are a total of 10 pieces, 4 white, 4 black, 1 red, and 1 green. Black and white are each marked with numbers 1-4 and start on the boardPlace the pieces as shown in the picture. (Checkerboard Layout) (Placing Chess Pieces)The player then chooses either black or white by tossing a coin or otherwise. Hit your black or white pieces in the order of numbers 1 to 4, and after all four pieces have entered the hole, you will finally hit red.The green piece is used as the mother piece, and the other pieces are used as the child pieces. (Player 1 hits black at the beginning) (after the pieces are scattered)If Player 1 chooses black, he makes the first move and strikes the blue disc with his middle finger so that the blue disc crashes into the pieces in the diamond area, causing the pieces in the diamond region to spread out. Scenario 1: If black 1 falls into the hole, then player 1 continues to gain the right and continues to hit the blue disc with his index finger, so that the blue disc continues to crash into black 2 and black 2 falls into the hole. Scenario 2: If black 1 does not fall into the hole, the right is given to player 2, and player 2 starts to bounce the blue disc, causing the green disc to crash into white 1 and the black disc 1 to fall into the hole.Until neither 1 or 4 is fully in the hole, the rest of the process repeats itself. (Last hit red)In the end, if one of the two players finishes their 1-4 pieces, they play the last red, and whichever side hits the red into the hole wins.

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【proposal 5】Haotong Zhao’s design

A small product similar in size to mahjong, with a tiny screen on top to display image information. Unlike mahjong, it has magnetic sides and metal contacts, which means that the product in the user's hand can exchange information by joining together. Users can join their product with the same product of others to get a preliminary understanding of the other person's basic information and precautions. Considering that the elderly may have a lower acceptance of new things and may not use electronic products much, we propose this simple and efficient form of information exchange. Sketch, very rough, drawn by Haotong Zhao This description is somewhat abstract, so I found some products with similar shapes and put a reference object next to them to compare their sizes. As shown in the figure below, the black square in the middle is closer to my expected size, while the button size of the phone next to it is my ideal size. Image source: Photographed by Haotong Zhao (the small phone is from 'Guoxintong' company, model unknown. The square is a Lenovo MP4) Regarding the lanyard, I believe we can draw on traditional Chinese craftsmanship wisdom and cleverly incorporate the element of the Chinese knot to prevent users from mistakenly picking up a product that looks very similar in appearance. I believe this Chinese knot would be more suitable for our Spanish friends. The image source is from the internet. I initially planned to make one with shoelaces, but I'm not very dexterous, so I gave up on the idea. We plan to add a small thermal printer in the future, which will make it convenient for the elderly to print out friends' information and post it somewhere for easy contact. We tested the precision of the thermal printer and concluded that it is fully capable of handling this job. Thermal printer effect comparison: the left image shows the printed effect, and the right image is the original. The image source is from Haotong Zhao's WeChat profile picture. My initial design idea stemmed from our friends in Spain mentioning the needs of users at day care centers, and we also believed that it might be too difficult for the elderly to learn to use smartphones. However, they do indeed need a simple, efficient, and user-friendly tool to connect with their friends, which led to the initial concept of this product. Furthermore, in day care centers where personnel turnover is more frequent than in Chinese nursing homes, we believe that if the elderly make new friends at some point, the chances of meeting them again in the future may decrease, which is regrettable and avoidable. We designed this product to cost around 10 to 15 US dollars, which is approximately 9 to 12 euros, so it won't put too much financial pressure on the elderly and their families (I understand that the average hourly wage in Spain is about 16.15 euros). It will be as affordable as possible, with an extremely power-efficient e-ink screen…

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【proposal 4】Haotong Zhao’s design

A new type of card game designed based on traditional card games, it has a low learning cost, is easy to pick up, and has good entertainment value. At the same time, this card game has a fast pace, which can prevent gambling behavior. It is not limited to the number of people and can also promote communication and familiarity among the elderly. Here's how it works: Taking a deck of poker cards as an example, players first draw two cards, add the numbers, if the sum is greater than 21, it is judged as a loss and wait for the next round. If it is exactly 21, it wins directly and everyone enters the next round. If it is less than 21, the following options can be made: Rendered image,Source: Haotong Zhao's Blender 1. Feeling the number is too small, continue to draw cards, 2. Feeling the number is too large but not 21, stop drawing cards, and place the cards face down on the table, waiting for others to also place their cards face down on the table. 3. After drawing cards, the sum reaches 21, show directly and win this round, and the game enters the next round. 4. Wait until everyone feels the number is appropriate and no one draws exactly 21, show the cards on the table to other players and announce the number. 5. Compare the size, the person with the largest number wins this round. If two people have the same largest number, compare the smallest or largest number in the hand cards to see who is larger, and the one with the largest number wins. Please note, to prevent problems such as cheating during the game for the elderly, caregivers or products can distribute the cards to each player, playing the role of the "dealer" in traditional card games. For easy understanding, I have drawn a flowchart. Flowchart, from Haotong Zhao's computer We tested this game in the dormitory, and it's really fun and addictive. The only downside is that I can't think of a way to industrialize it. It seems unnecessary for us to design a new set of playing cards.

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【proposal 3】Qihao Yong’s design

Exercise the color cognition of the elderly.One of the early symptoms of Alzheimer's disease is color cognitive impairment. For example, you ask him for a ripe tomato, but he brings you a cyan one. We can print a color card with the same color but the color difference and give it to them to identify. This helps exercise their color sensitivity, thereby preventing and detecting Alzheimer's disease at an early stage. Photo by Qihao.

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【proposal 2】Qihao Yong’s design

Prevention in the form of learning a foreign language.older people are not required to learn a foreign language to the point where they can carry on everyday conversations. All languages are difficult to learn, which will reduce the enthusiasm of older people for learning. It can take a single word, such as computer, and translate it into several languages, such as Italian, French, German, etc. and ask the elderly to classify the same word but different languages.It's like a link.The benefit of this is that we strengthen their cognitive abilities. Photo by Qihao.

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【proposal 1】Qihao Yong’s design

Hello!Guys!We're here to discuss a solution to your quest to prevent Alzheimer's disease, but it's not a product, it's a game. Alzheimer's disease is mainly manifested in memory loss, so in order to prevent this from happening, we think that letting the elderly tell stories is a good solution. In Chinese composition, there are five elements: people, things, time, place and things. These five elements form the framework of the story. We're going to play in a way where the family tells the story and they retell it two days later. These stories can be real things that happened to them or they can be made up, like fables. Then we will prepare five cards of different shapes and colors, no more than three of each, which can be reused. The family members will write the five elements of the story on them, and the old man will tell a complete story according to the tips on the cards. Judge the memory of the elderly by the completeness and details of the stories in their mouths. This method not only exercises the memory of the elderly, but also can determine the extent of their Alzheimer's disease in the first place, and lead to more scientific treatment.

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