Feedback and What we need to do in Last week

Feedback.Here is the feedback we have been told in the last week: the gym idea is not the most realistic and feasible way to do it the researcher showed a clear preference for the card game we made We didn't explain the rules of the card game clearly, and the actual product was not made.In response to the feedback, we did this week:1:Recorded and preliminarily edited our card game rules and game flow.2:Digitally modeled the card game.3:We made a physical copy of the card game. made a preliminary exhibition board, but it was not perfect.What we need to do in the last week: edit out the final video (including game rules and product introduction and game flow, about 1 minute 30 seconds long) Do user research (feedback from the elderly and children on the game, invite them to play a game together) Improve the exhibition board.

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Team A option 1

card size:4cm X 8cm per card Time calculation: a game of touch cards need two minutes, the game 15 minutes, the whole process is about 20 minutes, in the stipulated 45 minutes can be completed in two games, so that neither the children feel too bored, nor the elderly will not feel tired! The game still pays more attention to the exchange of players, win or lose is not important, the key is that the elderly and children can take the board game as a platform, in this platform can be friendly exchanges

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Game flow illustration (text)

So this paragraph is the illustration so that you can get well know about our game. The firststory board is kids in start grim second one is one kid throw the dice third is every kids move 3 steps in map forth is if the grim include little game,(each map has 8 little game)then kids will enjoy games fifth is if pass the game, the team will get a token as the reward each team can won 8 coins max sixth is when they get to final grim, the game over seventh is when 5 groups all finish their game,teams compare their coins and the most coin team every each person can get the badge

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Project Progress Plan (2024 October 7th – December 3rd)

Third Week: Initial Problem Identification and Consultation (2024 October 7th – 13th) Action Strategy: 1. In-depth analysis of challenges: Systematically identify the obstacles and difficulties encountered in conducting eight 45-minute conversations between the elderly and children in the same space, including but not limited to communication barriers, psychological adaptability, and physical environment comfort. 2. International wisdom absorption: Consult with relevant research experts in Norway to gain insights and recommendations on the above issues, utilizing international perspectives to enrich the research foundation. Fourth Week: Deepened Research and Problem Focusing (2024 October 14th – 20th) Action Deepening: 1.Based on the feedback from Norwegian experts, refine the research framework, specifying the specific dimensions of the investigation, such as spatial layout, interaction forms, and psychological environment construction. 2. Organize the research findings and compile a comprehensive document, providing a more precise and targeted question list to the Norwegian research team to facilitate deeper collaboration and exchange. Fifth Week: Direction Concentration and Theme Determination (2024 October 21st – 27th) Decision Making: 1.Through a comprehensive analysis of the research data and group discussions in the first two weeks, distill several potential design directions and themes. 2.Hold a final discussion with the Norwegian research team to combine both teams’ wisdom and jointly determine the core design direction and theme for the project, laying a solid foundation for subsequent work. Sixth Week: Preliminary Scheme Design (2024 October 28th – November 3rd) Creative Thinking: 1.For the designated design directions, conceptualize and draw three sketch scheme designs, elaborating on the user value, design concept, and implementation path of each scheme. 2.In-depth discussions with the Norway research team on the feasibility of the solution, identifying potential problems and providing a basis for subsequent iterations. Week 7: Design refinement & optimization (2024 Nov 4th – 10th) Problem-solving & refinement: 1.Propose specific solutions to the issues raised in the previous round of discussions, and further refine and perfect the design scheme. 2.Ensure that the design achieves optimal performance in terms of functionality, aesthetics, and user experience. Week 8: Final design approval (2024 Nov 11th – 17th) Result solidification: 1.Finalize the design scheme and complete its electronic presentation, including design drawings, model rendering, etc. 2.Ensure that the design scheme meets both practical needs and high levels of feasibility and innovation. Week 9: Model making (if needed) (2024 Nov 18th – 25th) Physical representation: 1.Based on the design scheme, create necessary physical models or scenarios to more intuitively display the design concept and effects. 2.Ensure that the model is highly consistent with the design scheme, providing strong support for subsequent demonstrations and evaluations. Week 10: Wrap-up & presentation of results (2024 Nov 25th – Dec 1st) Storyboard creation & effect display: 1.Create detailed storyboards to record the design process from concept to implementation, showcasing the design’s logicality and consistency. 2.Complete the shooting and post-production of the storyboard to ensure that the final results can vividly and accurately convey the design concept and effects. Week 12: Project presentation (2024 Dec 3rd) Result display & feedback collection: 1.Host a project presentation to showcase the final design results,…

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Preliminary design scheme

So we hope to design a board game which include some Norwegain traditonal fairy tale.The game is settled in a Myth of North Europe background. In the form of a board game, the elderly and children are allowed to participate. The board game is set against the backdrop of Norse pirates and Norse mythology, with a game format of Monopoly. The initial idea is for the elderly to participate in the production of game props and act as NPCs (guiding children) while the children conquer cities and territories in the form of passing levels. Ten elderly people are divided into three groups, and the three groups of games are played simultaneously until the child with the highest score is selected and awarded the title of Warrior. Each elderly person is responsible for a site that can be interspersed with different game formats, such as rolling dice, simple word spelling, scissors, stones, and cloth. Multiple simple game formats can be appropriately designed into the process

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Team introduction

Team name :X-ForceSlogan :"Youthful spirit, boundless energy, uniquely creative – we are unstoppable!"Team Introduction: We are a confident, self-motivated and self-reliant team, whimsical is a compliment to us, and if you want to explore the world with us then we will find a lot of fun!

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Kenan is here!

Hello, I'm Kenan Zhang,and you can go by me johnson. I'm from China like: Playing basketball and exercising, playing games, playing memes, being abstract, enjoy watching horror movies, movies, and American TV shows. Character: Introverted, funny, and mentally advanced. Mbti:isfj Emil:2292970670@qq.com

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