Feedback and What we need to do in Last week

Feedback.Here is the feedback we have been told in the last week: the gym idea is not the most realistic and feasible way to do it the researcher showed a clear preference for the card game we made We didn't explain the rules of the card game clearly, and the actual product was not made.In response to the feedback, we did this week:1:Recorded and preliminarily edited our card game rules and game flow.2:Digitally modeled the card game.3:We made a physical copy of the card game. made a preliminary exhibition board, but it was not perfect.What we need to do in the last week: edit out the final video (including game rules and product introduction and game flow, about 1 minute 30 seconds long) Do user research (feedback from the elderly and children on the game, invite them to play a game together) Improve the exhibition board.

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Preparation and production design for the pre-shooting phase.

A few days ago, we agreed on the time and place to produce the product and record the video. With extremely high efficiency, we completed the initial production of the product and the sample shooting of the video. During the pre-production process, the workload was immense. We gathered seven people to work together and divide the tasks: some were printing, some were cutting paper, and some were pasting. The high efficiency of the early work allowed us to quickly transition into the shooting phase. The production of cards is not a simple task; it requires a lot of time and effort, and the glue takes time to dry, necessitating air-drying. Screenshot Screenshot Screenshot Screenshot During the game trial and filming process, everyone immerses themselves in the game by assuming their own roles, which not only allows for a better connection among players but also facilitates better communication and interaction through the game.

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Team A option 1

card size:4cm X 8cm per card Time calculation: a game of touch cards need two minutes, the game 15 minutes, the whole process is about 20 minutes, in the stipulated 45 minutes can be completed in two games, so that neither the children feel too bored, nor the elderly will not feel tired! The game still pays more attention to the exchange of players, win or lose is not important, the key is that the elderly and children can take the board game as a platform, in this platform can be friendly exchanges

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Four- to six-year-old children’s experiences of participating in different physical environments and activities in early childhood education and care institutions in Norway

ABSTRACT Children’s well-being in early childhood education and care (ECEC) is associated with their participation in both planning and assessing ECEC activities. The aim of the study presented here was therefore to explore children’s experiences of participating in different physical environments and activities in ECEC institutions. Quantitative data were collected from structured conversations with 3693 4–6-year-old children using the Norwegian ECEC Well-Being Monitor from 2014 to 2019. Among the results, children’s experiences of participating in ECEC activities were diverse and depended upon the physical environment, although most children experienced higher degrees of participation when outdoors instead of indoors. Furthermore, going hiking and circle time are activities the majority of children have to attend, even if they do not want to. Increased awareness about how children experience opportunities for participating in ECEC activities is important for ECEC institutions and may influence pedagogical thinking and planning in different environments and activities. Introduction Children’s experiences of participating in everyday life are important to promoting their well-being and democratic values (Holte et al. Citation2014; Ree, Alvestad, and Johansson Citation2019). In recognition of that belief, participation is a principle in the Convention of the Rights of the Child (United Nations Citation1989), paragraph 12, formally introduced into Norway and Norwegian ECEC institutions with the Norwegian Kindergarten Act (Ministry of Education and Research Citation2006). Likewise, according to the Norwegian Framework Plan for Kindergartens (Norwegian Directorate for Education and Training Citation2017), children should receive frequent opportunities to participate in both planning and assessing activities in their ECEC institutions. The aim of our study was to explore how children have experienced participation in different physical environments and activities in ECEC institutions in Norway. In Norway, about 90% of 1- to 6-year-old children are enrolled in ECEC institutions, and the majority spend full days there (41–45 h) each week (Statistics Norway Citation2020). Most of Norway’s 5700 ECEC institutions have access to various outdoor environments and natural areas (Lysklett Citation2013; Norwegian Directorate of Education and Training Citation2020; Norwegian Directorate of Health Citation2012; Statistics Norway Citation2020), and children spend 70% of the time outdoors in the summer and 30% in the winter (Moser and Martinsen Citation2010). On a regular day, children engage in various activities, some initiated by themselves (e.g. free play) and some by the staff (e.g. circle time and hiking). Despite the sharpened focus on children’s participation in recent years, it remains necessary to know how well their participation is accommodated in different physical environments and activities in ECEC. After all, how children experience participation in their everyday lives can influence pedagogical thinking and planning in ECEC institutions. Children’s participation in ECEC institutions Participation, called medvirkning in Norwegian, can be defined as a physical and mental space that affords an opportunity for self-expression and interacting with others (Bae et al. Citation2006, 8). The concept of participation encompasses the possibility of being seen and listened to by others as well as the freedom to make decisions (Bratterud, Sandseter, and Seland Citation2012; Holte et al. Citation2014). To ensure that opportunity in ECEC, it is crucial to maintain responsive ECEC staff who listen and understand children’s expressions of interest…

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Late stage study on elderly people in Norway

A research article from:NOVA – Norwegian Social Research Thomas Hansen, a researcher at Norwegian Social Research (NOVA), a research institute that is part of OsloMet, has conducted research on ageing and quality of life over a period of many years. “There are a number of stereotypes out there about old age that aren’t necessarily true. Growing old isn’t be as bad as it’s made out to be,” he says. In what follows, we’ll look more closely at some of the more stubborn myths surrounding old age. Myth 1: Old people are lonelier than young people “The general public, including old people themselves, have a distorted notion of how lonely older people are. In reality, loneliness is not more common among old people than among younger people, at least up until a certain age,” Hansen explains. People in their late 60’s and early 70’s are not any lonelier than the rest of the population. In fact, the opposite is true. “Loneliness is consistently low well into old age,” Hansen tells us. “A 70-year-old, in fact, is more satisfied with his life than any other age group.” Whether you have children or not matters very little for your quality of life in older age.– Thomas Hansen Later, as people's health declines and they begin to lose people close to them, their levels of satisfaction with their lives begin to decline. Whereas only two out of ten people between the ages of 40 and 75 reporting feeling lonely sometimes or often, nearly four in ten reporting feeling this way after turning 75. “Loneliness is far more common among the oldest segment of the population,” the NOVA researcher explains. “But the loneliness that people report experiencing tends to come and go and not be particularly severe.” Only five to eight per cent of people in all age groups say that they frequently feel lonely or suffer from a more serious form of loneliness. Myth 2: Children are an insurance policy against old age loneliness There is a commonly held belief that having children and grandchildren will help ward off loneliness and depression later in life. The research suggests that this is not the case for older people in western countries like Norway. “Whether you have children or not matters very little for your quality of life in older age. It’s not true that you’re at greater risk of being lonely and depressed without children and grandchildren,” Hansen explains. In the same way older people are not more irritable than younger people, men are no more grumpy than women.– Thomas Hansen In collaboration with colleagues Britt Slagsvold and Torbjørn Moum, Hansen has looked into the role children play in influencing quality of life among people between the ages of 40 and 80. They discovered that having children does not appear to increase quality of life. This applies both to quality of life in general and loneliness more specifically. “This finding is surprising, but it may suggest that it’s day-to-day social interactions that are most important for…

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A Socio-Psychological Analysis of Urban Empty Nest Elders

from:Ruiqing Wang The term "empty nest" is a concept that has emerged in the study of family life and sociology.It originally refers to families without children or with children who have grown up and left to establish their own households, leaving the elderly living alone in a pure elderly household.The term "urban empty nest family" refers to families where children have grown up and moved away, either to other provinces or abroad, leaving only the elderly living in the city. Urban empty nest elderly are the elderly living in such family structures. The formation of empty nest families is a phenomenon on the rise. Along with social and economic development and changes, nuclear families have come to dominate. In China, the transition from a population production model characterized by "high birth rates, low death rates, and high natural growth rates" to one of"low birth rates, low death rates, and low natural growth rates has been influenced by the implementation of family planning policies. This has led to a smaller number of children in families, and at the same time, changes in people's lifestyle, mobility, and other factors have contributed to the "empty nest" phenomenon. It is predicted that the number of urban empty nest elderly will continue to increase. According to the census, by the year 2000, China's elderly population had reached 160 million, accounting for 12.7% of the total population, of which 40% were empty nest elderly, amounting to 24 million people.Furthermore, there are those who are childless or have children who are unable to provide adequate care, which will determine the future quantity of empty nest households. Therefore, in the coming decades, the proportion of urban empty nest elderly is expected to reach an astonishing level. At this point, analyzing the social and psychological issues of urban empty nest elderly and discussing solutions becomes of immediate importance. II. Social and Psychological Issues andAnalysis of Urban Empty Nest Elderly Maslow believed that every individual has certain innate values, similar to an instinctual potential or basic needs, and that people seek to realize these potentials. Maslow's hierarchy of needs categorizes human needs into five levels: physiological needs, safety needs, love and belonging needs, esteem needs, and self-actualization needs, arranged from lower to higher levels. According to this theory, the needs of the elderly can be summarized into three levels: The first is the need for survival, which includes meeting the most basic requirements such as clothing, food, shelter, hygiene, safety, and health. The second is the need for emotional fulfillment, which includes satisfying the needs for family affection, friendship, and emotional life. The third is the need for development, which involves enriching oneself and receiving affirmation from others and oneself in leisure activities, socializing, and expanding knowledge. When these three levels of needs are not met, the elderly may encounter various social and psychological issues. The social and psychological issues of urban empty nest elderly can be summarized as follows. (1) Insecurity and Anxiety Due to Lack ofAssurance Surveys indicate…

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Forefront:original intention of game design

In response to the general direction proposed by the Norwegian Research Institute, our group aims to solve the problem of finding harmonious coexistence between the elderly and children, and enjoying one of the activities, that is, how to maximize the enjoyment and value of the activities we design for the elderly and children. One thing we cannot ignore is that not all elderly people in this world are good at getting along with children, so sometimes we also need to consider the different psychology of children and the elderly in order to better assist our design. Therefore, we need to consider what kind of activity to design next. As students of a design school, we are well aware that a product cannot meet the needs of everyone, nor can it be based on the interpersonal relationships and psychological problems of a large population. This also applies to children. The age range of children in the question is generally 4-6 years old, and children in this age group do not actually have the ability to use a more complex product. Therefore, do we really need a product? The answer is no. Correspondingly, in interpersonal communication, games and activities often play a series of roles such as ice breaking, socializing, and getting along, and this approach also has great appeal to children. Therefore, we hope to design a product. A simple and easy to understand interactive game that is easy to participate in, To solve our problem

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Game flow illustration (text)

So this paragraph is the illustration so that you can get well know about our game. The firststory board is kids in start grim second one is one kid throw the dice third is every kids move 3 steps in map forth is if the grim include little game,(each map has 8 little game)then kids will enjoy games fifth is if pass the game, the team will get a token as the reward each team can won 8 coins max sixth is when they get to final grim, the game over seventh is when 5 groups all finish their game,teams compare their coins and the most coin team every each person can get the badge

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Games that can be added to the map

Roll the tires Game preparation: several homemade small trees, tire unicycle cars.Gameplay: The children are divided into two groups, and this activity is carried out in two competitions. The children first push the unicycle around the tree. The children in the front put down the car, change the tires and come back around the tree, and pass the tires to the next child. Let's see which group of children finish the race first and wins.Game rules: 1. The car and tires should not touch the tree in the game; 2. Raise your hand as quickly as the winning team reaches the finish line.It means to win. Number of Players:It is mentioned that the children are divided into two groups to carry out this activity. So the number of players should be at least enough to form two groups. For example, if there are at least 3 children in each group, then there would be at least 6 children who can participate in the game. However, there is no specific limit on the exact number of players, which mainly depends on the total number of children participating in the game and the grouping arrangements Estimated Game Time:It's quite difficult to accurately estimate the game time as it is affected by many factors. If the children are skillful and fast in their actions, and the number of children in each group is not large, perhaps a single race could be completed within a few minutes, and the two competitions might take about ten to twenty minutes in total. But if the children are not proficient in operations like changing tires, or if there are a large number of children in each group, then a single race could take more than ten minutes or even longer. In such cases, the two competitions might last for half an hour or even more than an hourRadish squatGame: Invite 5 to 6 children to participate in the game, each person plays a color of radish, line up horizontally, and start the game.Gameplay: If the adult specifies the carrot to squat first, then the carrot will squat, and at the same time recite the secret loudly: "carrot squat, carrot squat, carrot squat after the white radish squat." When the white radish is recited, the white radish recited must immediately begin to squat and recite the mouth at the same time. Such a cycle, until the last person on the court was not eliminated.For the winner.The duration of the "Radish Squat" game can vary depending on the participants' reaction times and familiarity with the game. Generally, it might take around 10 to 20 minutes. Number of Players:As for the number of players, while the description mentions inviting 5 to 6 children to participate, it can actually accommodate a slightly larger or smaller number. It could work well with 4 to 8 people.You throw me to pick it up: Game preparation: Roll waste paper into paper balls and make more than ten or dozens of paper balls and multiple…

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