Connecting Generations And Bridging Memories

We as Designers propose to complete the following tasks Customer Brief Contents: Search internet about Norwegian elderlies likes and dislikes in term of:  Preferences: Learned and note down objects that grandparents like (e.g., traditional handicrafts, books) and dislike (e.g., noisy toys, modern gadgets) along with reasons.For children, list their favorite toys and activities and those they don't enjoy. Activities: Describe activities seniors love (e.g., reminiscing, gentle exercises) and don't like (e.g., high-energy games). For children, mention activities they find fun (e.g., building blocks, singing) and those they avoid. Opportunities: Identify gaps where new activities could bring seniors and children together, like creative art projects. Existing Solutions: Look for existing products or services that aim to connect seniors and children. Analyze why they may not be fully effective, perhaps due to lack of personalization. Design Solutions: As a designer, propose solutions such as a themed story-telling and craft session. Cost: Estimate the maximum cost considering materials and logistics. Determine a reasonable proposed solution, which could be based on the value provided. Our activity theme is to have 10 seniors and 20 children in Norway spend 45 minutes together in an engaging and meaningful way. This could be achieved through activities that combine elements of fun and learning for both age groups. We found & understand: The problem Norwegian researcher stated is how can we related two different group into one activity and both of them have fun The problem we wanted to solve is that there is more than one kind of old people in this world, some old people have their own children and grandchildren, but other old people may not have children and grandchildren, so you can't guarantee that both kinds of old people have the same idea about playing with children. So we wanted to find an activity that would be suitable for both age groups, to break the deadlock that some seniors may not like to play with children! Seniors may seek connection and a sense of purpose, while kids at four or five years old need activities that are fun and educational. We think the purpose of this activity is to discover the commonalities or complementarity between two groups. Perhaps the elderly need companionship, but children prefer to explore and accept new things, perhaps one is peaceful and the other is active. So, what we want to solve is whether it is possible to create an activity that meets the needs of both groups, allows them to participate happily in the activity, and look forward to the next. The purpose of this design activity is to connect the elderly and children’s groups in Norway. The biggest problem between the two groups is the age difference, which can easily lead to a lack of common topics. Another major challenge is that these two groups have different understandings when encountering different things. The things of interest are different. Special A Group Question Kenan Zhang: 1.What time of day are Norwegian seniors and children most energetic? We hope to…

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Preliminary design scheme

So we hope to design a board game which include some Norwegain traditonal fairy tale.The game is settled in a Myth of North Europe background. In the form of a board game, the elderly and children are allowed to participate. The board game is set against the backdrop of Norse pirates and Norse mythology, with a game format of Monopoly. The initial idea is for the elderly to participate in the production of game props and act as NPCs (guiding children) while the children conquer cities and territories in the form of passing levels. Ten elderly people are divided into three groups, and the three groups of games are played simultaneously until the child with the highest score is selected and awarded the title of Warrior. Each elderly person is responsible for a site that can be interspersed with different game formats, such as rolling dice, simple word spelling, scissors, stones, and cloth. Multiple simple game formats can be appropriately designed into the process

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