The indoor activities might the elderly and children in Norway do together

Handicrafts Pottery: They can go to a special pottery studio or prepare simple pottery tools at home, such as clay and potter's wheels. The elderly and children can work together to shape various pottery items, such as cups, bowls, and small animals. This can not only improve their practical skills but also inspire their creativity. After making the pottery, they can color it together, and after it dries, it will become a unique piece of work. Woodworking: If conditions and corresponding safety measures permit, some simple woodworking activities can be carried out. For example, small photo frames, bookmarks, and small ornaments can be made from small wooden pieces. The elderly can teach the children some basic woodworking skills, such as sawing wood and sanding, allowing the children to experience the joy of creating with their own hands. Weaving: Use wool, hemp thread, or other materials for weaving. The elderly can teach the children to weave simple items such as scarves, gloves, hats, or use the weaving method to make small decorations such as small pendants and coasters. During the weaving process, the children can cultivate patience and concentration, and the elderly can enjoy a warm family time. Cooking Delicacies Baking: Make cakes, cookies, bread, and other baked goods together. The elderly can guide the children on how to accurately measure the ingredients, stir the batter, and set the oven temperature. The children can use frosting, chocolate chips, fruits, etc. to decorate the pastries creatively, and finally enjoy the delicious results together. Traditional Cuisine Preparation: Norway has some characteristic traditional cuisines, such as meatballs and salmon patties. The elderly can take the children to prepare the ingredients together and cook these cuisines according to traditional methods, allowing the children to understand Norway's dietary culture. Cultural and Artistic Activities Painting: Prepare drawing paper, paintbrushes, pigments, and other drawing tools, and the elderly and children can draw together. They can choose various themes such as landscapes, figures, and animals, or create freely according to their imagination. After drawing, they can share their works with each other and talk about the stories and ideas in the paintings. Calligraphy: If the elderly are good at calligraphy, they can teach the children calligraphy. Starting from holding the pen and basic strokes, let the children feel the charm of calligraphy. Practicing calligraphy together can cultivate the children's patience and aesthetic ability and is also a of traditional culture. Music: Norway is a paradise for chamber music with a strong musical atmosphere. The elderly and children can enjoy different types of music such as classical music and folk music together, or play simple instruments such as ukuleles and harmonicas together. If there are pianos, guitars, or other instruments at home, they can also learn and play some simple tunes together. Games and Entertainment Board Games: Such as chess, checkers, go, etc. These board games can exercise thinking ability and strategic awareness. The elderly and children can compete with each other and enhance their feelings in the game. Card…

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Project Progress Plan (2024 October 7th – December 3rd)

Third Week: Initial Problem Identification and Consultation (2024 October 7th – 13th) Action Strategy: 1. In-depth analysis of challenges: Systematically identify the obstacles and difficulties encountered in conducting eight 45-minute conversations between the elderly and children in the same space, including but not limited to communication barriers, psychological adaptability, and physical environment comfort. 2. International wisdom absorption: Consult with relevant research experts in Norway to gain insights and recommendations on the above issues, utilizing international perspectives to enrich the research foundation. Fourth Week: Deepened Research and Problem Focusing (2024 October 14th – 20th) Action Deepening: 1.Based on the feedback from Norwegian experts, refine the research framework, specifying the specific dimensions of the investigation, such as spatial layout, interaction forms, and psychological environment construction. 2. Organize the research findings and compile a comprehensive document, providing a more precise and targeted question list to the Norwegian research team to facilitate deeper collaboration and exchange. Fifth Week: Direction Concentration and Theme Determination (2024 October 21st – 27th) Decision Making: 1.Through a comprehensive analysis of the research data and group discussions in the first two weeks, distill several potential design directions and themes. 2.Hold a final discussion with the Norwegian research team to combine both teams’ wisdom and jointly determine the core design direction and theme for the project, laying a solid foundation for subsequent work. Sixth Week: Preliminary Scheme Design (2024 October 28th – November 3rd) Creative Thinking: 1.For the designated design directions, conceptualize and draw three sketch scheme designs, elaborating on the user value, design concept, and implementation path of each scheme. 2.In-depth discussions with the Norway research team on the feasibility of the solution, identifying potential problems and providing a basis for subsequent iterations. Week 7: Design refinement & optimization (2024 Nov 4th – 10th) Problem-solving & refinement: 1.Propose specific solutions to the issues raised in the previous round of discussions, and further refine and perfect the design scheme. 2.Ensure that the design achieves optimal performance in terms of functionality, aesthetics, and user experience. Week 8: Final design approval (2024 Nov 11th – 17th) Result solidification: 1.Finalize the design scheme and complete its electronic presentation, including design drawings, model rendering, etc. 2.Ensure that the design scheme meets both practical needs and high levels of feasibility and innovation. Week 9: Model making (if needed) (2024 Nov 18th – 25th) Physical representation: 1.Based on the design scheme, create necessary physical models or scenarios to more intuitively display the design concept and effects. 2.Ensure that the model is highly consistent with the design scheme, providing strong support for subsequent demonstrations and evaluations. Week 10: Wrap-up & presentation of results (2024 Nov 25th – Dec 1st) Storyboard creation & effect display: 1.Create detailed storyboards to record the design process from concept to implementation, showcasing the design’s logicality and consistency. 2.Complete the shooting and post-production of the storyboard to ensure that the final results can vividly and accurately convey the design concept and effects. Week 12: Project presentation (2024 Dec 3rd) Result display & feedback collection: 1.Host a project presentation to showcase the final design results,…

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Connecting Generations And Bridging Memories

We as Designers propose to complete the following tasks Customer Brief Contents: Search internet about Norwegian elderlies likes and dislikes in term of:  Preferences: Learned and note down objects that grandparents like (e.g., traditional handicrafts, books) and dislike (e.g., noisy toys, modern gadgets) along with reasons.For children, list their favorite toys and activities and those they don't enjoy. Activities: Describe activities seniors love (e.g., reminiscing, gentle exercises) and don't like (e.g., high-energy games). For children, mention activities they find fun (e.g., building blocks, singing) and those they avoid. Opportunities: Identify gaps where new activities could bring seniors and children together, like creative art projects. Existing Solutions: Look for existing products or services that aim to connect seniors and children. Analyze why they may not be fully effective, perhaps due to lack of personalization. Design Solutions: As a designer, propose solutions such as a themed story-telling and craft session. Cost: Estimate the maximum cost considering materials and logistics. Determine a reasonable proposed solution, which could be based on the value provided. Our activity theme is to have 10 seniors and 20 children in Norway spend 45 minutes together in an engaging and meaningful way. This could be achieved through activities that combine elements of fun and learning for both age groups. We found & understand: The problem Norwegian researcher stated is how can we related two different group into one activity and both of them have fun The problem we wanted to solve is that there is more than one kind of old people in this world, some old people have their own children and grandchildren, but other old people may not have children and grandchildren, so you can't guarantee that both kinds of old people have the same idea about playing with children. So we wanted to find an activity that would be suitable for both age groups, to break the deadlock that some seniors may not like to play with children! Seniors may seek connection and a sense of purpose, while kids at four or five years old need activities that are fun and educational. We think the purpose of this activity is to discover the commonalities or complementarity between two groups. Perhaps the elderly need companionship, but children prefer to explore and accept new things, perhaps one is peaceful and the other is active. So, what we want to solve is whether it is possible to create an activity that meets the needs of both groups, allows them to participate happily in the activity, and look forward to the next. The purpose of this design activity is to connect the elderly and children’s groups in Norway. The biggest problem between the two groups is the age difference, which can easily lead to a lack of common topics. Another major challenge is that these two groups have different understandings when encountering different things. The things of interest are different. Special A Group Question Kenan Zhang: 1.What time of day are Norwegian seniors and children most energetic? We hope to…

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Preliminary design scheme

So we hope to design a board game which include some Norwegain traditonal fairy tale.The game is settled in a Myth of North Europe background. In the form of a board game, the elderly and children are allowed to participate. The board game is set against the backdrop of Norse pirates and Norse mythology, with a game format of Monopoly. The initial idea is for the elderly to participate in the production of game props and act as NPCs (guiding children) while the children conquer cities and territories in the form of passing levels. Ten elderly people are divided into three groups, and the three groups of games are played simultaneously until the child with the highest score is selected and awarded the title of Warrior. Each elderly person is responsible for a site that can be interspersed with different game formats, such as rolling dice, simple word spelling, scissors, stones, and cloth. Multiple simple game formats can be appropriately designed into the process

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Team introduction

Team name :X-ForceSlogan :"Youthful spirit, boundless energy, uniquely creative – we are unstoppable!"Team Introduction: We are a confident, self-motivated and self-reliant team, whimsical is a compliment to us, and if you want to explore the world with us then we will find a lot of fun!

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Enqi Du

19 years old like: Collecting various strange dolls, travel, take photos, and watch ghost movies, like exciting things, such as skydiving and roller coasters and keep dogs. Character: Outgoing, enthusiastic, and caring. Mbti: esfj

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