- Firstly, I need to know the features and advantages of this product, which will be highlighted in the video.
- Secondly, I need to know in what scenarios elderly people will use additional features. For example, their proposed magnetic components and detachable handles. This helps me better showcase them in the video.
- Then, how the image of the “little emperor” in their plan interacts and matches with the walking of the elderly after improvement. This helps with visualization in videos.
If there is any additional content that needs to be added, we will post it on the website. Looking forward to and thanking you for your reply.
Explained Points:
1. Features and Benefits of the Product to Highlight in the Video
The “Gehstock” project includes several key features that combine utility and design:
• Avatar “Little Emperor”: A motivational avatar that activates during walks, encouraging physical activity. It includes a step counter and GPS to monitor the user’s location and well-being.
• Aesthetic Design: Reflective or opaque panels for a modern and discreet look, harmonizing with clothing or the surrounding environment.
• Stability and Mobility: A four-footed, non-slip base with flexibility to adapt to the user’s gait, reducing strain on the back and limbs.
• Additional Features: A foldable handle to distribute weight during breaks and integrated LED lights to enhance visibility.
2. Use Scenarios for Elderly Users with Additional Features
• Magnetic Components: An external magnetic support to be placed near points of interest (e.g., bed or sofa) allows the cane to stay in position and assist the user when standing up or sitting down.
• Detachable Handle: Ideal for distributing weight during prolonged breaks or for leaning with both hands in unstable situations.
• Avatar “Little Emperor”: Useful for tracking daily physical activity and encouraging movement, making the cane an interactive companion rather than just a tool.
3. Interaction of the “Little Emperor” Image with Elderly Walking
The “Little Emperor” avatar is designed to be a central motivational element. It activates only when the cane is in motion, encouraging the user to walk more often. During breaks, the avatar “rests,” creating an emotional connection with the user. This interaction promotes an active lifestyle and fosters a cognitive and social bond with the product.
Have you given us feedback on the design proposal for crutches in our previous article?