• Clarity and conciseness of information transmission
  • Friendliness of interface and operation
  • Suitability of task difficulty
  • Interaction and Feedback
  • Health and safety considerations

Clarity and conciseness of information transmission

  • Voice clarity: Ensure that the information transmitted through the headphones is clear and easy to understand, with a moderate pace of speech, avoiding too fast a pace or complex accents that may make it difficult for the elderly to understand.
  • Information conciseness: The information conveyed to the elderly should be concise and clear, avoiding lengthy or complex descriptions. The description of each task or clue should directly point out the key points and reduce unnecessary details.
  • Repetition and Confirmation: Allow elderly people to listen to information repeatedly as needed, or set up confirmation mechanisms to ensure they fully understand task requirements

Friendliness of interface and operation

  • Concise interface: The game interface should be designed to be concise and clear, avoiding too many icons or complex menus to prevent confusion for the elderly when operated by young people.
  • Adaptive adjustment: Allow elderly people to adjust headphone volume, screen brightness, and other settings according to their hearing or vision conditions, ensuring that they can comfortably participate in games.

Suitability of task difficulty

  • Progressive Difficulty: Game tasks should gradually progress from simple to complex, allowing both the elderly and young to have enough time to adapt to each other’s cooperation styles, while gradually challenging their intelligence and teamwork abilities.
  • Cultural relevance: Task design should be tailored to the life experiences and cultural backgrounds of older adults, making it easier for them to understand and participate. For example, puzzles related to Neapolitan history or cultural events familiar to the elderly can be designed.
  • Fault tolerance mechanism: Provide sufficient fault tolerance space for the elderly, allowing them to make small mistakes when providing information, and set up prompt or help mechanisms to help them correct their mistakes and continue playing.

Interaction and Feedback

  • Instant feedback: When the information provided by the elderly is correctly applied, provide immediate positive feedback, such as sound prompts or reward animations on the screen, to enhance their sense of participation and achievement.
  • Team collaboration showcase: During the game, regularly showcase the results of team collaboration, such as solved puzzles, found clues, etc., to make the elderly feel their contribution and value.

Health and safety considerations

  • Rest reminder: Considering the physical condition of the elderly, reasonable rest reminders should be set up in games to avoid prolonged and continuous gaming leading to physical fatigue.