Design concept:

Design a game called Journey of Heritage, the story setting of the game can be set in a mysterious ancient city, young people need to take the role of players, explore the corners of the city, solve the puzzles and puzzles hidden in the historical and cultural relics. The elderly, on the other hand, act as gatekeepers and inheritors of the city, working with the young to teach them about the history, culture and traditions of Naples and Campania.

Concept one:

The levels of the game can be designed to resemble different historical periods and cultural scenes, such as ancient Roman arenas, Renaissance palaces, traditional festival celebrations, etc. By exploring these scenes, young people can learn about the history, art, architecture and traditional customs of Naples and Campania.

Concept two:

Players can choose different game scenarios according to their personal preferences, each game scenario will face different challenges, which requires the elderly and young people to work together to overcome the level.

Concept three:

Each different game scenario contains three different modes of completing the level.The first is a linear layout, where players move from one area to the next in a fixed order, in a one-way movement. The second is a parallel layout, adding more paths, different paths encounter different levels of challenge, and players need to answer as many questions as possible to find the fastest and most convenient path. The third is the network layout, where each area is connected to the other areas in a different way, and there are bombs on a certain path, which the player must avoid and successfully navigate through the level.

Conceptual summary:

The Journey of Inheritance aims to connect the young with the old through games and promote exchanges and cooperation between the two generations. At the same time, games can also provide a platform for the elderly to share their knowledge and experience and feel their value and importance.