The project is to design an electronic game aimed at promoting communication between the elderly and young people, reducing the phenomenon of “loneliness” among the elderly and “otaku” among young people. In this game, elderly and young people play different roles and have different tasks. The background of the game is based on Neapolitan and Campanian culture, with elderly people playing the role of “storytellers” reading the game manual and solving level characters, while young people acting as “operators” undertake in-game tasks. At the same time, this game is equipped with physical devices similar to headphones for the elderly to transmit information.

This game allows both the elderly and young people to play their respective roles and work together, promoting communication between the two and effectively alleviating the loneliness of the elderly and the “concealment” phenomenon of the young. The design is very clever, but without physical products as carriers, we don’t know how to complete this design. We don’t have much knowledge about the design of electronic games and don’t know how to design a game. In the past, we used to design based on physical products. What form do you expect the final design outcome to be presented in? Can you provide a specific description?