A game between children and the elderly: the bridge between generations!

Project Background

The core idea is to develop a board game concept that fosters interaction between elderly people and children or teenagers, such as grandparents and grandchildren.
The project seeks to create a space for storytelling, laughter, and collaboration — encouraging generations to learn from one another in an equal, engaging, and emotionally rich way.
We believe design can serve as a bridge between age groups, not only through aesthetics and usability but also by creating emotional and sensory connections that go beyond words or digital media.

Design Objective

We are seeking to develop a concept that can inspire connection across generations through tactile, collaborative play.
The project should:

  • Encourage communication and shared moments between age groups;
  • Balance simplicity and visual appeal to engage both seniors and children;
  • Incorporate accessibility principles and ergonomic sensitivity;
  • Reflect values of care, memory, and cultural identity.

Our goal is to explore how design — in its form, materials, and storytelling — can become a universal language between generations.

Expected Outcomes

  • A clear conceptual direction and visual identity that express intergenerational connection;
  • Design proposals for the physical experience and aesthetic approach;
  • Insights that highlight how design can foster empathy, dialogue, and togetherness in Brazilian families and beyond.

This Post Has One Comment

  1. Semina Çalışkan

    Hello aspekto!

    We really like the emotional foundation of your project — the idea of fostering intergenerational connection through play feels genuinely meaningful. However, we’d love to see more visual or narrative context (like photos, sketches, or real-life anecdotes) to help us better imagine the experience. That would make the brief feel more tangible and inspiring.

    Also, since developing a full board game might require a lot of content creation and time, perhaps you could keep the core idea of shared interaction but explore different directions too — for instance, simpler or more flexible formats that still encourage connection between generations without being limited to a board game.

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